- On "stop": if "playing" cancel autoswitch; break "playing".
- On "start show": set up things; set "playing" state; show needed image.
- On "stop show": cancel any schedules, hide things.
+ - On resize: recalculate existing image size and position; determine
+ what image is needed; if it is not the one on display then request
+ "show image" for the new image.
*/
var Show = new Class({
this.controls.registershow(this);
window.addEvent('resize', this.resizer.bind(this))
- window.addEvent('scroll', this.scroller.bind(this))
},
+ /* event handler for window resize */
+
resizer: function(){
alert('show.resizer called');
},
- scroller: function(){
- alert('show.scroller called');
- },
+ /* prev, play, stop, next, exit, comm are methods for button presses */
prev: function(){
this.controls.info(-1,this.vimgs.length,
'<ref>','next called');
},
- start: function(id, play){
- this.options.cbStart();
- /* real job here */
- return false; /* tao make it usable from href links */
- },
-
exit: function(){
this.options.cbExit();
},
comm: function(){
- alert('show.comm called, do nothing');
+ /* alert('show.comm called, do nothing'); */
},
+ /* Entry point: called to start doing things */
+
+ start: function(id, play){
+ this.options.cbStart();
+ alert('starting at '+id+', play='+play);
+ /* real job here */
+ return false; /* to make it usable from href links */
+ },
+
+ /* "Private" methods to do the real job */
+
});
Show.implement(new Options);
Show.implement(new Events);